FLimenModule
Overview
The FLimenModule class is a module interface for the Limen plugin. It implements the IModuleInterface to handle the startup and shutdown of the module within Unreal Engine.
Properties (Table: Type | Name | Access | Description)
Type | Name | Access | Description |
|---|
Functions (Table: Return Type | Signature | Description)
Return Type | Signature | Description |
|---|---|---|
void | StartupModule() override | Called when the module is loaded into memory. Contains initialization code specified in the |
void | ShutdownModule() override | Called during shutdown to clean up the module. Handles cleanup for modules that support dynamic reloading. |
Usage & Implementation Notes
This module does not require any special threading constraints or replication requirements.
Memory lifetime management is handled internally by Unreal Engine's module system.
No initialization dependencies are specified in this code snippet.
22 May 2026