Limen Framework 0.1 Help

FLimenModule

Overview

The FLimenModule class is a module interface for the Limen plugin. It implements the IModuleInterface to handle the startup and shutdown of the module within Unreal Engine.

Properties (Table: Type | Name | Access | Description)

Type

Name

Access

Description

Functions (Table: Return Type | Signature | Description)

Return Type

Signature

Description

void

StartupModule() override

Called when the module is loaded into memory. Contains initialization code specified in the .uplugin file per-module.

void

ShutdownModule() override

Called during shutdown to clean up the module. Handles cleanup for modules that support dynamic reloading.

Usage & Implementation Notes

  • This module does not require any special threading constraints or replication requirements.

  • Memory lifetime management is handled internally by Unreal Engine's module system.

  • No initialization dependencies are specified in this code snippet.

22 May 2026