ULimenAnimatedActor
Overview
ULimenAnimatedActor is an interface class used to define a contract for animated actors. It provides a blueprint callable function PlayAnimation() that can be implemented by any class inheriting from this interface.
Properties (Table: Type | Name | Access | Description)
Type | Name | Access | Description |
|---|---|---|---|
None | None | None | No significant properties are defined in this class. |
Functions (Table: Return Type | Signature | Description)
Return Type | Signature | Description |
|---|---|---|
void | PlayAnimation() | A Blueprint callable event that triggers the animation on the actor. |
Usage & Implementation Notes
This interface is intended to be inherited by classes that represent animated actors in the game.
Implementing classes must provide concrete functionality for the
PlayAnimation()function, which will control the animation playback of the actor.
22 May 2026