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ULimenAnimatedActor

Overview

ULimenAnimatedActor is an interface class used to define a contract for animated actors. It provides a blueprint callable function PlayAnimation() that can be implemented by any class inheriting from this interface.

Properties (Table: Type | Name | Access | Description)

Type

Name

Access

Description

None

None

None

No significant properties are defined in this class.

Functions (Table: Return Type | Signature | Description)

Return Type

Signature

Description

void

PlayAnimation()

A Blueprint callable event that triggers the animation on the actor.

Usage & Implementation Notes

  • This interface is intended to be inherited by classes that represent animated actors in the game.

  • Implementing classes must provide concrete functionality for the PlayAnimation() function, which will control the animation playback of the actor.

22 May 2026