Limen Framework 0.1 Help

FChatMessage

Overview

FChatMessage is a structure used to store and manage individual chat messages. It includes properties for the sender's name, message content, timestamp, and a unique identifier. The structure also provides delegates for pre-replicated remove, post-replicated add, and post-replicated change events.

Properties

Type

Name

Access

Description

FString

SenderName

BlueprintReadOnly

The name of the sender of the message.

FString

MessageContent

BlueprintReadOnly

The content of the chat message.

FDateTime

Timestamp

BlueprintReadOnly

The timestamp when the message was sent.

FGuid

Id

BlueprintReadOnly

A unique identifier for the message.

Functions

Return Type

Signature

Description

void

PreReplicatedRemove(const FFastArraySerializer& InArraySerializer)

Invoked before a chat message is removed from the array. Executes any bound pre-replicated remove delegate.

void

PostReplicatedAdd(const FFastArraySerializer& InArraySerializer)

Invoked after a new chat message is added to the array. Executes any bound post-replicated add delegate.

void

PostReplicatedChange(const FFastArraySerializer& InArraySerializer)

Invoked after a chat message in the array is changed. Executes any bound post-replicated change delegate.

FMessageArrayContainer

Overview

FMessageArrayContainer is a structure that holds an array of FChatMessage objects and implements network delta serialization to efficiently transmit changes over the network.

Properties

Type

Name

Access

Description

TArray

Items

None

The array of chat messages.

Functions

Return Type

Signature

Description

bool

NetDeltaSerialize(FNetDeltaSerializeInfo& DeltaParams)

Serializes the changes in the array of chat messages for network transmission.

ALimenChatHandler

Overview

ALimenChatHandler is a class that extends ALimenGameplayManager and manages the lifecycle of chat messages. It includes functionality to register new messages, retrieve all messages, and handle replication of these messages across the network.

Properties

Type

Name

Access

Description

FMessageArrayContainer

ChatMessages

ReplicatedUsing=OnRep_ChatMessages

The container for chat messages that is replicated.

Functions

Return Type

Signature

Description

void

BeginPlay()

Initializes the chat handler when the game starts.

void

GetLifetimeReplicatedProps(TArray

& OutLifetimeProps) const

Specifies which properties should be replicated across the network.

void

RegisterMessage(const FChatMessage& InMessage)

Registers a new chat message and notifies clients if running on a dedicated server.

TArray

GetChatMessages() const

Retrieves all current chat messages.

void

OnRep_ChatMessages()

Handles the replication of chat messages, sorting them by timestamp and broadcasting the last received message to clients.

Usage & Implementation Notes

  • The class is designed to be replicated across the network, ensuring that all players receive updates on new chat messages.

  • Chat messages are sorted by their timestamp upon replication to maintain chronological order.

  • The RegisterMessage function broadcasts new messages only if the game is running on a dedicated server.

22 May 2026