Limen Framework 0.1 Help

LimenDoors Module

Subsystem Breakdown

Threading & Parallelism

Class Name

Role

ALimenDoorBase

Provides a base class for doors in the Limen Interaction system, offering functionality to open and close doors with various options.

Locking & Interactivity

Class Name

Role

ULimenLock

Manages the locking and unlocking state of a door or similar interactive object, emitting events when it is locked or unlocked.

ALimenLockDoor

Represents a door that can be locked from both inside and outside, with interaction logic controlled by interactable components.

Item Management

Class Name

Role

ALimenKey

Represents a key item in the Limen Interaction system, inheriting from ALimenNonDiscardableItem.

Design Philosophy

The LimenDoors module is designed to provide a robust and flexible framework for managing doors and their interactions within an Unreal Engine 5 environment. It emphasizes modularity and extensibility, allowing developers to easily add new door types, lock mechanisms, and key items without modifying the core functionality.

  • Adding New Door Types: Developers can extend ALimenDoorBase to create custom door classes with unique behaviors.

  • Implementing Custom Lock Mechanisms: By subclassing ULimenLock, developers can create specialized locking systems tailored to their game's needs.

  • Integrating Key Items: Using ALimenKey, developers can add new key items that interact with doors and locks, enhancing the interactivity of the environment.

22 May 2026