LimenDoors Module
Subsystem Breakdown
Threading & Parallelism
Class Name | Role |
|---|---|
Provides a base class for doors in the Limen Interaction system, offering functionality to open and close doors with various options. |
Locking & Interactivity
Class Name | Role |
|---|---|
Manages the locking and unlocking state of a door or similar interactive object, emitting events when it is locked or unlocked. | |
Represents a door that can be locked from both inside and outside, with interaction logic controlled by interactable components. |
Item Management
Class Name | Role |
|---|---|
Represents a key item in the Limen Interaction system, inheriting from |
Design Philosophy
The LimenDoors module is designed to provide a robust and flexible framework for managing doors and their interactions within an Unreal Engine 5 environment. It emphasizes modularity and extensibility, allowing developers to easily add new door types, lock mechanisms, and key items without modifying the core functionality.
Recommended Integration
Adding New Door Types: Developers can extend
ALimenDoorBaseto create custom door classes with unique behaviors.Implementing Custom Lock Mechanisms: By subclassing
ULimenLock, developers can create specialized locking systems tailored to their game's needs.Integrating Key Items: Using
ALimenKey, developers can add new key items that interact with doors and locks, enhancing the interactivity of the environment.