Limen Framework 0.1 Help

LimenHints Module

Subsystem Breakdown

Threading & Parallelism

Class Name

Role

ALimenHintsManager

Manages the lifecycle and state of hints within the game, including enabling, disabling, and initializing them.

Widget Management

Class Name

Role

ULimenHintWidget

A custom widget for displaying hints with a title and text.

ULimenHint

A base class for managing hints in the LimenCore plugin, providing a framework for creating and displaying hint widgets.

Trigger Management

Class Name

Role

ALimenHintTrigger

A trigger that manages the instantiation and lifecycle of a hint widget when an actor overlaps with it.

FLimenHintsModule

Manages the initialization and shutdown of the Limen Hints module within the Unreal Engine.

Design Philosophy

The LimenHints Module is designed to provide a flexible and extensible system for managing hints in games built using the Unreal Engine. It leverages Unreal's powerful widget system to create customizable hint displays, while also providing a robust trigger mechanism to control when these hints are shown.

Developers can integrate this module into their projects by creating instances of ALimenHintTrigger and associating them with actors that should display hints under certain conditions. The ULimenHintWidget class can be extended or replaced with custom widgets to tailor the appearance and behavior of the hints to the game's needs. Additionally, developers can extend the functionality of the module by creating new classes that inherit from ALimenHintsManager to manage more complex hint behaviors or integrate with other systems within their games.

22 May 2026