ALimenLobbyGameState
Overview
ALimenLobbyGameState is derived from ALimenGameStateBase. It serves as the game state during the lobby phase, handling initialization and management specific to this stage of gameplay.
Properties
Type | Name | Access | Description |
|---|---|---|---|
FPlayerListChanged | OnPlayerListChanged | Public | Multicast delegate that is called when the player list changes. |
Functions
Return Type | Signature | Description |
|---|---|---|
void |
| Adds a new player to the player list if they are not already present. |
void |
| Removes a player from the player list if they exist. |
const TArray<APlayerState*>& |
| Returns the current list of players. |
Usage & Implementation Notes
This entity is a stateless utility and does not require special architectural considerations such as threading constraints, replication requirements, or memory lifetime management.