Limen Framework 0.1 Help

LimenModularPuzzles Module

Subsystem Breakdown

Puzzle Management

Class Name

Role

FLimenModularPuzzlesModule

Manages the lifecycle of the Limen Modular Puzzles module within the Unreal Engine.

ULimenPuzzleController

Manages the state and logic of a puzzle, handling interactions with puzzle elements and notifying when the puzzle is solved.

UPuzzleDefinition

Represents a definition for a puzzle, including its elements and conditions.

Puzzle Elements

Class Name

Role

ULimenPuzzleElementComponent

A custom actor component for managing puzzle elements in the LimenModularPuzzles module.

Mode Management

Class Name

Role

ULimenPuzzleModeListener

Manages and notifies about the active state of a puzzle mode in the game.

Utility Functions

Class Name

Role

PuzzleHelpers

Contains utility functions and data structures for managing puzzle logic within the LimenModularPuzzles module.

Design Philosophy

The LimenModularPuzzles Module is designed to provide a robust framework for creating, managing, and solving modular puzzles within Unreal Engine games. It separates concerns into distinct subsystems such as Puzzle Management, Puzzle Elements, Mode Management, and Utility Functions, ensuring that each component has a clear responsibility and can be easily maintained or extended.

  • Creating Puzzles: Developers can use the UPuzzleDefinition class to define new puzzles with their elements and conditions. The ULimenPuzzleController can then manage these definitions and handle user interactions.

  • Extending Puzzle Logic: By subclassing ULimenPuzzleElementComponent, developers can create custom puzzle elements that interact in unique ways, enhancing the complexity and variety of puzzles available.

  • Managing Game Modes: The ULimenPuzzleModeListener class allows for easy management of different puzzle modes within a game, enabling transitions between modes seamlessly.

  • Utility Functions: Utilize functions from PuzzleHelpers to simplify common tasks such as checking puzzle conditions or managing puzzle states.

22 May 2026