ULimenPlayerMappableKeySettings
Overview
ULimenPlayerMappableKeySettings extends UPlayerMappableKeySettings to include specific properties related to input action handling types and game state management. It is designed to be used in Blueprints for configuring key bindings with enhanced functionality.
Properties
Type | Name | Access | Description |
|---|---|---|---|
FText | Description | EditAnywhere, BlueprintReadOnly | A description of the settings. |
bool | bEditableInGame | EditAnywhere, BlueprintReadOnly | Determines if the settings can be edited while in-game. |
bool | bCanOverrideActionHandlingType | EditAnywhere, BlueprintReadOnly | Indicates whether the action handling type can be overridden. |
EInputActionHandlingType | InputHandlingType | EditAnywhere, BlueprintReadOnly | The type of input action handling (Hold, Toggle, NotApplicable). |
Functions
No significant functions are defined in this class.
Usage & Implementation Notes
This class is intended for use in Blueprints to manage player key bindings with additional settings.
The properties
bEditableInGameandbCanOverrideActionHandlingTypeprovide flexibility in how the settings can be used within the game.