Limen Framework 0.1 Help

ULimenPlayerMappableKeySettings

Overview

ULimenPlayerMappableKeySettings extends UPlayerMappableKeySettings to include specific properties related to input action handling types and game state management. It is designed to be used in Blueprints for configuring key bindings with enhanced functionality.

Properties

Type

Name

Access

Description

FText

Description

EditAnywhere, BlueprintReadOnly

A description of the settings.

bool

bEditableInGame

EditAnywhere, BlueprintReadOnly

Determines if the settings can be edited while in-game.

bool

bCanOverrideActionHandlingType

EditAnywhere, BlueprintReadOnly

Indicates whether the action handling type can be overridden.

EInputActionHandlingType

InputHandlingType

EditAnywhere, BlueprintReadOnly

The type of input action handling (Hold, Toggle, NotApplicable).

Functions

No significant functions are defined in this class.

Usage & Implementation Notes

  • This class is intended for use in Blueprints to manage player key bindings with additional settings.

  • The properties bEditableInGame and bCanOverrideActionHandlingType provide flexibility in how the settings can be used within the game.

22 May 2026