Limen Framework 0.1 Help

ULimenResolutionSetting

Overview

ULimenResolutionSetting is a subclass of ULimenSelectionSetting and implements FTickableGameObject. It manages the display resolution, ensuring that users are prompted to confirm their choice before applying it. The class handles resolution changes, updates, and provides a modal confirmation dialog.

Properties

Type

Name

Access

Description

bool

bIsResolutionChangeConfirmed

Private

Tracks whether the user has confirmed the resolution change.

bool

bShouldTick

Private

Indicates if the object should be ticked.

float

CurrentTime

Private

Counts down the time until the resolution is automatically reverted.

FString

CurrentWindowModeSetting

Private

Stores the current window mode setting.

FString

LastWindowModeSetting

Private

Stores the last known window mode setting.

TWeakObjectPtr< ULimenGenericModalWidget >

ModalWidget

Private

Weak pointer to the modal widget used for confirmation.

Functions

Return Type

Signature

Description

void

SubsystemInitialized(ULimenModularSettingsSubsystem* ModularSettingsSubsystem)

Initializes the subsystem and sets up event bindings.

bool

CanEdit() const

Determines if the setting can be edited based on the current window mode.

void

Tick(float DeltaTime)

Ticks the object, updating the modal widget or reverting the resolution change.

ETickableTickType

GetTickableTickType() const

Returns the tick type for the object.

bool

IsTickable() const

Determines if the object should be ticked.

TStatId

GetStatId() const

Returns the stat ID for performance monitoring.

bool

IsTickableWhenPaused() const

Indicates that the object can be ticked when paused.

bool

IsTickableInEditor() const

Indicates that the object cannot be ticked in the editor.

UWorld*

GetTickableGameObjectWorld() const

Returns the world associated with the tickable game object.

void

ApplyCurrentSetting(const bool bUserRequest)

Applies the current setting, optionally showing a confirmation modal.

void

SetDefaults()

Sets default values and possible selections based on available resolutions.

FString

FormatResolution(const FScreenResolutionRHI& InResolution)

Formats a screen resolution to a string.

FString

FormatResolution(const uint32 Width, const uint32 Height)

Formats a screen resolution from width and height to a string.

FIntPoint

DeFormatResolution(const FString& InResolutionString)

Parses a resolution string back to an FIntPoint.

void

OnWindowModeUpdated(const ULimenSetting* Setting)

Handles updates to the window mode setting, resetting the default value if necessary.

void

OnMonitorDisplayUpdated(const ULimenSetting* Setting)

Updates possible selections based on available screen resolutions.

void

ResolutionConfirmationReceived(ULimenGenericModalWidget* ULimenGenericModalWidget, const bool bConfirmed)

Handles the user's response to the resolution confirmation modal.

FString

FormatModalText(const int32 SecondsRemaining)

Formats the text for the modal dialog with remaining time.

Usage & Implementation Notes

  • Threading Constraints: The object is tickable and can be ticked when paused, but not in the editor.

  • Replication Requirements: None explicitly mentioned.

  • Memory Lifetime Management: Uses a weak pointer to manage the lifetime of the modal widget.

  • Initialization Dependencies: Depends on ULimenModularSettingsSubsystem for initialization and event bindings.

22 May 2026