Limen Framework 0.1 Help

ULimenSaveWidget

Overview

ULimenSaveWidget is a subclass of ULimenWidget designed to manage the user interface related to saving operations. It includes blueprint-implementable events for when a save operation starts and finishes, allowing external blueprints to react to these events.

Properties

Type

Name

Access

Description

TArray

ByteData

SaveGame

Stores the serialized byte data of the UObject.

FSoftClassPath

ObjectClass

SaveGame

The class path of the UObject being saved.

FName

DeterministicId

SaveGame

A unique identifier for the UObject, ensuring consistency across saves.

Functions

Return Type

Signature

Description

void

SaveStarted()

A blueprint-implementable event that is triggered when a save operation begins. External blueprints can override this function to perform actions when a save starts.

void

SaveFinished()

A blueprint-implementable event that is triggered when a save operation completes. External blueprints can override this function to perform actions when a save finishes.

Usage & Implementation Notes

  • This widget does not require any special threading constraints or replication requirements.

  • Memory lifetime management for instances of ULimenSaveWidget should be handled by the parent widget or subsystem that creates it.

  • The ULimenSaveSubsystem is likely responsible for managing the actual save operations and triggering these events.

22 May 2026