Limen Framework 0.1 Help

FSocialLink

Overview

FSocialLink is a data structure used to store information about a social link. It can be configured in the Unreal Engine editor and accessed via C++ code using the ULimenSocialLinkSettings class.

Properties

Type

Name

Access

Description

FName

Id

EditAnywhere, BlueprintReadWrite

Unique identifier for the social link.

TSoftObjectPtr

Image

EditAnywhere, BlueprintReadWrite

Icon or image associated with the social link.

FText

Text

EditAnywhere, BlueprintReadWrite

Display text for the social link.

FString

Hyperlink

EditAnywhere, BlueprintReadWrite

URL or hyperlink that the social link points to.

Functions

Return Type

Signature

Description

bool

GetSocialLink(const FName& Id, FSocialLink& OutLink)

Retrieves a social link by its ID and stores it in OutLink. Returns true if found, false otherwise.

const TArray

&

GetSocialLinks()

Returns an array of all configured social links.

Usage & Implementation Notes

  • This structure is used to store social link data that can be accessed at runtime.

  • The GetSocialLink function provides a way to retrieve a specific social link by its ID, which can be useful for displaying the link in-game or elsewhere in the application.

  • The GetSocialLinks function returns all configured social links, allowing for easy iteration and display.

22 May 2026