ULimenString
Overview
ULimenString is a Blueprint function library that offers utility methods for splitting strings at specific indices and comparing text. It extends UBlueprintFunctionLibrary, making its functions accessible in Blueprints without the need to create instances of the class.
Properties
Type | Name | Access | Description |
|---|---|---|---|
None | None | None | No significant properties are defined in this class. |
Functions
Return Type | Signature | Description |
|---|---|---|
void | SplitStringAtIndex(const FString& InString, const int32 Index, FString& OutLeftPart, FString& OutRightPart) | Splits a string at a specified index and outputs the left and right parts. The character at the specified index is removed from both parts. |
bool | CompareText(const FText& A, const FText& B) | Compares two |
Usage & Implementation Notes
Threading Constraints: This function should be called on the game thread as it manipulates string data.
Replication Requirements: Not applicable as this is a utility class with no network-related functionality.
Memory Lifetime Management: The output parameters
OutLeftPartandOutRightPartare passed by reference, so they must be valid memory locations when calling the function. No additional memory management is required within this class.Initialization Dependencies: None.