Limen Framework 0.1 Help

FTabData

Overview

The FTabData struct is a blueprint type that holds information about each tab, including its ID, title, button class, and menu class. It is used to configure tabs when adding them to the ULimenTabMenu.

Properties

Type

Name

Access

Description

FName

Id

EditAnywhere, BlueprintReadWrite

The unique identifier for the tab.

FText

TabTitle

EditAnywhere, BlueprintReadWrite

The title of the tab displayed to the user.

TSubclassOf< ULimenSelectableMenuButton >

TabButtonClass

EditAnywhere, BlueprintReadWrite

The class used for creating the button associated with this tab.

TSubclassOf

TabMenuClass

EditAnywhere, BlueprintReadWrite

The class used for creating the menu content associated with this tab.

ULimenTabMenu

Overview

The ULimenTabMenu class is a custom widget that extends UWidget. It provides functionality for adding, removing, and switching between tabs. Each tab has an associated button and menu, which are managed internally by the widget.

Properties

Type

Name

Access

Description

FTabButtonClicked

OnButtonClicked

BlueprintAssignable

A delegate that is called when a tab button is clicked.

FButtonSelectedDelegate

OnButtonSelected

BlueprintAssignable

A delegate that is called when a tab button is selected.

FButtonSelectedDelegate

OnButtonUnselected

BlueprintAssignable

A delegate that is called when a tab button is unselected.

Functions

Return Type

Signature

Description

UWidget*

AddTab(const FTabData& TabData, int32 Index = -1)

Adds a new tab to the menu at the specified index or appends it if no index is provided.

T*

AddTab

(const FTabData& TabData, const int32 Index = -1)

A template function that adds a new tab and casts the result to type T.

UWidget*

GetTabWidget(const FName TabId) const

Retrieves the widget associated with the specified tab ID.

T*

GetTabWidget

(const FName TabId) const

A template function that retrieves the widget associated with the specified tab ID and casts it to type T.

void

ClearTabs()

Removes all tabs from the menu.

Usage & Implementation Notes

  • Threading Constraints: This widget is designed for use in the Unreal Engine's main thread.

  • Replication Requirements: None.

  • Memory Lifetime Management: The widget manages the lifetime of its child widgets, ensuring proper resource release when necessary.

  • Initialization Dependencies: The ULimenTabMenu depends on the presence of ULimenSelectableMenuButton and UWidget subclasses for tab buttons and menus.

22 May 2026