Limen Framework 0.1 Help

LimenUpgrades Module

Subsystem Breakdown

Credits Management

Class Name

Role

ULimenCreditsComponent

Manages credits for an actor, allowing depositing, withdrawing, and retrieving credits. It also handles replication of credit changes.

Upgrade Management

Class Name

Role

ULimenUpgrade

Manages the application and management of upgrades in the game.

FLimenUpgradeArrayItem

Represents an item in a list of upgrades, containing a reference to the upgrade class.

Module Lifecycle

Class Name

Role

FLimenUpgradesModule

Manages the lifecycle of the LimenUpgrades module within the Unreal Engine.

Design Philosophy

The LimenUpgrades module is designed to provide a robust and scalable system for managing credits and upgrades in a game. It leverages Unreal Engine's architecture to ensure seamless integration and replication, making it suitable for multiplayer environments.

Developers can integrate this module into their game by adding the ULimenCreditsComponent to actors that need credit management functionality. The FLimenUpgradeArrayItem can be used to populate a list of available upgrades, which can then be managed using the ULimenUpgrade class. The FLimenUpgradesModule should be initialized during the module's startup phase to ensure proper initialization and lifecycle management.

This system allows for easy expansion and customization, enabling developers to add new types of credits, upgrade mechanics, and manage the overall upgrade process efficiently.

22 May 2026