Limen Framework 0.1 Help

ULimenWidgetInteractionComponent

Overview

ULimenWidgetInteractionComponent is a subclass of UWidgetInteractionComponent. It provides functionality to interact with UI elements, such as pressing pointer keys. This component can be spawned in Blueprints or used directly in C++ code.

Properties

Type

Name

Access

Description

bool

bAutoActivate

Private

Indicates whether the component should automatically activate when attached to a game object.

Functions

Return Type

Signature

Description

void

Activate(bool bReset = false)

Activates the widget interaction component. If bReset is true, it resets any state before activating.

void

Deactivate()

Deactivates the widget interaction component.

void

PressPointerKey(const FKey Key)

Simulates pressing a pointer key on the UI.

Usage & Implementation Notes

  • This component inherits from UWidgetInteractionComponent, which handles most of the underlying logic for interacting with widgets.

  • The bAutoActivate property is set to false by default, meaning it will not activate automatically when attached to a game object unless explicitly set otherwise in Blueprints or C++ code.

22 May 2026