Limen Framework 0.1 Help

UBTService_FindRandomLocation

Overview

UBTService_FindRandomLocation is a Behavior Tree service designed to find a random reachable location within a specified radius around an origin point. It uses the navigation system to ensure the location is valid and stores the result in the blackboard for further use in the behavior tree.

Properties

Type

Name

Access

Description

int32

MaxAttempts

EditAnywhere

Maximum number of attempts to find a valid random location.

FBlackboardKeySelector

OutLocation

EditAnywhere

Blackboard key selector for storing the found location.

FBlackboardKeySelector

SearchOrigin

EditAnywhere

Blackboard key selector for specifying the origin point.

float

MaxRadius

EditAnywhere

Maximum radius within which to search for a random location.

float

MinRadius

EditAnywhere

Minimum radius from the origin point that the found location must be greater than.

float

AcceptanceRadius

EditAnywhere

Radius used to check if the found location is valid (not used in this implementation).

Functions

Return Type

Signature

Description

void

OnSearchStart(FBehaviorTreeSearchData& SearchData)

Called when the search starts. Calls the base class method.

void

TickNode(UBehaviorTreeComponent& OwnerComp, uint8* NodeMemory, float DeltaSeconds)

Ticks the node and attempts to find a random reachable location within the specified radius around the origin point.

Usage & Implementation Notes

  • Threading Constraints: This service should be run on the game thread as it interacts with the navigation system.

  • Replication Requirements: None.

  • Memory Lifetime Management: The service does not manage any dynamic memory that requires special handling.

  • Initialization Dependencies: Requires a valid UNavigationSystemV1 and an actor to use as the origin point.

22 May 2026