FLimenEditorModule
Overview
The FLimenEditorModule class is a module interface for the Limen Editor plugin. It implements the IModuleInterface to handle the startup and shutdown of the module, ensuring proper lifecycle management within Unreal Engine.
Properties (Table: Type | Name | Access | Description)
Type | Name | Access | Description |
|---|
Functions (Table: Return Type | Signature | Description)
Return Type | Signature | Description |
|---|---|---|
void | StartupModule() | Called when the module is loaded into memory. Initializes any necessary resources or services. |
void | ShutdownModule() | Called during shutdown to clean up the module. Performs any necessary cleanup operations. |
Usage & Implementation Notes
This module does not require special threading constraints, replication, or memory lifetime management.
It has no dependencies on other modules for initialization.
22 May 2026