FLimenGameFrameworkModule
Overview
This class is responsible for handling the startup and shutdown of the Limen Game Framework module within Unreal Engine. It inherits from IModuleInterface and overrides the StartupModule and ShutdownModule functions to perform necessary setup and cleanup operations.
Properties
Type | Name | Access | Description |
|---|---|---|---|
None | None | None | No properties defined in this class. |
Functions
Usage & Implementation Notes
This module does not require any special threading constraints or replication.
Memory lifetime management is handled internally within the
StartupModuleandShutdownModulefunctions.No initialization dependencies are required for this module.
22 May 2026