Limen Framework 0.1 Help

FLimenGameFrameworkModule

Overview

This class is responsible for handling the startup and shutdown of the Limen Game Framework module within Unreal Engine. It inherits from IModuleInterface and overrides the StartupModule and ShutdownModule functions to perform necessary setup and cleanup operations.

Properties

Type

Name

Access

Description

None

None

None

No properties defined in this class.

Functions

Return Type

Signature

Description

void

StartupModule() override

Initializes the Limen Game Framework module.

void

ShutdownModule() override

Cleans up resources used by the Limen Game Framework module.

Usage & Implementation Notes

  • This module does not require any special threading constraints or replication.

  • Memory lifetime management is handled internally within the StartupModule and ShutdownModule functions.

  • No initialization dependencies are required for this module.

22 May 2026