ULimenLoadingScreenParameters
Overview
ULimenLoadingScreenParameters is a UDataAsset class used to store configuration settings for the loading screen widget. It allows users to specify the loading screen widget class, minimum display time, and post-completion display time. This data asset can be easily edited in the Unreal Editor and provides a centralized way to manage loading screen properties.
Properties
Type | Name | Access | Description |
|---|---|---|---|
TSoftClassPtr< ULimenLoadingScreenWidget > | LoadingScreenWidget | EditDefaultsOnly | The widget class to use for the loading screen. |
float | MinimumDisplayTimeSeconds | EditDefaultsOnly | The minimum time in seconds that the loading screen should be displayed before proceeding. |
float | PostCompleteDisplayTime | EditDefaultsOnly | The additional time in seconds that the loading screen should remain visible after the level has loaded. |
Functions
Return Type | Signature | Description |
|---|---|---|
TSubclassOf | GetLoadingScreenWidgetClass() const | Returns the widget class configured for the loading screen. |
float | GetMinimumDisplayTimeSeconds() const | Retrieves the minimum display time in seconds. |
float | GetPostCompleteDisplayTime() const | Retrieves the post-completion display time in seconds. |
Usage & Implementation Notes
This data asset is intended to be used with
ULimenLoadingScreenWidgetto control the behavior and appearance of the loading screen during level transitions.The properties can be edited directly in the Unreal Editor, making it easy for non-programmers to configure the loading screen settings without needing to modify code.