Limen Framework 0.1 Help

ULimenLoadingScreenParameters

Overview

ULimenLoadingScreenParameters is a UDataAsset class used to store configuration settings for the loading screen widget. It allows users to specify the loading screen widget class, minimum display time, and post-completion display time. This data asset can be easily edited in the Unreal Editor and provides a centralized way to manage loading screen properties.

Properties

Type

Name

Access

Description

TSoftClassPtr< ULimenLoadingScreenWidget >

LoadingScreenWidget

EditDefaultsOnly

The widget class to use for the loading screen.

float

MinimumDisplayTimeSeconds

EditDefaultsOnly

The minimum time in seconds that the loading screen should be displayed before proceeding.

float

PostCompleteDisplayTime

EditDefaultsOnly

The additional time in seconds that the loading screen should remain visible after the level has loaded.

Functions

Return Type

Signature

Description

TSubclassOf

GetLoadingScreenWidgetClass() const

Returns the widget class configured for the loading screen.

float

GetMinimumDisplayTimeSeconds() const

Retrieves the minimum display time in seconds.

float

GetPostCompleteDisplayTime() const

Retrieves the post-completion display time in seconds.

Usage & Implementation Notes

  • This data asset is intended to be used with ULimenLoadingScreenWidget to control the behavior and appearance of the loading screen during level transitions.

  • The properties can be edited directly in the Unreal Editor, making it easy for non-programmers to configure the loading screen settings without needing to modify code.

22 May 2026