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FLimenManagedSpawnsModule

Overview

The FLimenManagedSpawnsModule class is a module interface for managing the lifecycle of spawned entities in the game world. It overrides the StartupModule and ShutdownModule functions to handle initialization and cleanup tasks respectively.

Properties

Type

Name

Access

Description

None

N/A

N/A

This class does not have any properties.

Functions

Return Type

Signature

Description

void

StartupModule() override

Initializes the module, preparing it for use.

void

ShutdownModule() override

Cleans up resources used by the module before shutting down.

Usage & Implementation Notes

  • This module does not require any special threading constraints or replication requirements.

  • Memory lifetime management is handled internally within the module's lifecycle functions.

  • No initialization dependencies are required for this module to function correctly.

22 May 2026