FLimenManagedSpawnsModule
Overview
The FLimenManagedSpawnsModule class is a module interface for managing the lifecycle of spawned entities in the game world. It overrides the StartupModule and ShutdownModule functions to handle initialization and cleanup tasks respectively.
Properties
Type | Name | Access | Description |
|---|---|---|---|
None | N/A | N/A | This class does not have any properties. |
Functions
Return Type | Signature | Description |
|---|---|---|
void | StartupModule() override | Initializes the module, preparing it for use. |
void | ShutdownModule() override | Cleans up resources used by the module before shutting down. |
Usage & Implementation Notes
This module does not require any special threading constraints or replication requirements.
Memory lifetime management is handled internally within the module's lifecycle functions.
No initialization dependencies are required for this module to function correctly.