Limen Framework 0.1 Help

LimenNotifications Module

Subsystem Breakdown

Threading & Parallelism

Class Name

Role

FLimenNotificationsModule

Manages the lifecycle of the Limen Notifications module within Unreal Engine.

Notification Management

Class Name

Role

ULimenNotificationComponent

Manages the queuing, display, and lifecycle of notifications within a game.

ULimenNotificationWidget

A base class for creating and managing notification widgets in the LimenCore plugin.

Utility & Support

Class Name

Role

ULimenNotification

A dummy class for UHT (Unreal Header Tool) that serves as a placeholder in the LimenCore plugin.

Design Philosophy

The LimenNotifications module is designed to provide a robust and flexible system for managing notifications within Unreal Engine games. It leverages Unreal's component-based architecture to ensure scalability and ease of use, allowing developers to easily add, customize, and manage notifications throughout their projects.

  • Displaying Notifications: Developers can create custom notification widgets by inheriting from ULimenNotificationWidget and implementing the necessary logic for displaying and hiding notifications.

  • Queue Management: The ULimenNotificationComponent handles the queuing of notifications, ensuring that they are displayed in the correct order and with appropriate timing.

  • Lifecycle Management: The FLimenNotificationsModule manages the overall lifecycle of the notification system, including initialization, shutdown, and configuration.

By integrating these components, developers can enhance the user experience by providing timely and relevant feedback within their games.

22 May 2026