Limen Framework 0.1 Help

LimenSaveSystem Module

Subsystem Breakdown

Threading & Parallelism

Class Name

Role

FLimenSaveSystemModule

Manages the initialization and shutdown of the Limen Save System plugin.

Data Management

Class Name

Role

FObjectSaveData

Represents the data structure for saving and loading UObject instances.

ULimenSaveObjectInterface

This interface defines the contract for objects that can be saved and loaded in the Limen Save System.

Core Functionality

Class Name

Role

ULimenSaveSubsystem

Manages the save and load operations for game data, providing both synchronous and asynchronous methods.

ULimenSaveWidget

A widget that handles the UI for saving operations, providing events for save start and finish.

Configuration & Settings

Class Name

Role

ULimenSaveSystemDeveloperSettings

Manages developer-specific settings for the Limen Save System, including configuration of the save widget class.

Design Philosophy

The LimenSaveSystem module is designed to provide a robust and flexible framework for saving and loading game data in Unreal Engine projects. It emphasizes simplicity, efficiency, and ease of use by abstracting complex save operations into a single, easy-to-integrate subsystem. The modular design allows developers to extend or modify the system without affecting its core functionality.

  • Data Management: Implement ULimenSaveObjectInterface in your UObject classes to enable them to be saved and loaded using the Limen Save System.

  • Core Functionality: Use ULimenSaveSubsystem to manage save operations, either synchronously or asynchronously, depending on your needs.

  • Configuration & Settings: Customize the save widget class by setting up ULimenSaveSystemDeveloperSettings.

  • UI Integration: Utilize ULimenSaveWidget to provide a user-friendly interface for saving game data.

22 May 2026