LimenSaveSystem Module
Subsystem Breakdown
Threading & Parallelism
Class Name | Role |
|---|---|
FLimenSaveSystemModule | Manages the initialization and shutdown of the Limen Save System plugin. |
Data Management
Class Name | Role |
|---|---|
FObjectSaveData | Represents the data structure for saving and loading UObject instances. |
This interface defines the contract for objects that can be saved and loaded in the Limen Save System. |
Core Functionality
Class Name | Role |
|---|---|
Manages the save and load operations for game data, providing both synchronous and asynchronous methods. | |
A widget that handles the UI for saving operations, providing events for save start and finish. |
Configuration & Settings
Class Name | Role |
|---|---|
Manages developer-specific settings for the Limen Save System, including configuration of the save widget class. |
Design Philosophy
The LimenSaveSystem module is designed to provide a robust and flexible framework for saving and loading game data in Unreal Engine projects. It emphasizes simplicity, efficiency, and ease of use by abstracting complex save operations into a single, easy-to-integrate subsystem. The modular design allows developers to extend or modify the system without affecting its core functionality.
Recommended Integration
Data Management: Implement
ULimenSaveObjectInterfacein your UObject classes to enable them to be saved and loaded using the Limen Save System.Core Functionality: Use
ULimenSaveSubsystemto manage save operations, either synchronously or asynchronously, depending on your needs.Configuration & Settings: Customize the save widget class by setting up
ULimenSaveSystemDeveloperSettings.UI Integration: Utilize
ULimenSaveWidgetto provide a user-friendly interface for saving game data.