Limen Framework 0.1 Help

LimenTriggers Module

Subsystem Breakdown

Triggers & Collision Detection

Class Name

Role

ALimenTrigger

Represents a trigger volume in the game that can detect when actors enter, exit, or collide with it.

FLimenTriggersModule

Manages the initialization and shutdown of the LimenTriggers module within the Unreal Engine.

Notification System

Class Name

Role

ALimenNotificationTrigger

A trigger that displays a notification when an actor overlaps with it.

Design Philosophy

The LimenTriggers Module is designed to provide robust and flexible trigger systems for game development, enabling developers to easily implement interactions between actors and their environment. It leverages Unreal Engine's built-in functionality to handle collision detection and notifications, making it easy to create engaging gameplay experiences.

  • Trigger-based Interactions: Use ALimenTrigger to create areas where specific actions occur when actors enter, exit, or collide with the trigger.

  • Notifications: Implement ALimenNotificationTrigger to provide visual feedback to players when they interact with certain triggers, enhancing the overall user experience.

  • Module Management: Integrate FLimenTriggersModule into your project to ensure that all trigger-related systems are properly initialized and shut down, maintaining a clean and efficient codebase.

22 May 2026