Limen Framework 0.1 Help

ALimenNotificationTrigger

Overview

ALimenNotificationTrigger is a subclass of ALimenTrigger. It overrides the ComponentBeginOverlap function to display a notification when another actor enters its overlap area. The notification parameters are defined in the editor and can be customized through the Notification property.

Properties

Type

Name

Access

Description

FNotificationParams

Notification

EditAnywhere, Category=" Limen

Notifications"

Parameters for the notification to be displayed.

Functions

Return Type

Signature

Description

void

ComponentBeginOverlap(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, const FHitResult& SweepResult)

Handles the overlap event and displays a notification if the overlapping actor is a player.

Usage & Implementation Notes

  • Threading Constraints: This function should be called on the game thread.

  • Replication Requirements: None.

  • Memory Lifetime Management: The Notification object is managed by the trigger and does not need to be manually deleted.

  • Initialization Dependencies: The trigger depends on the presence of a ULimenNotificationComponent in the player's HUD.

22 May 2026