UProceduralMapParameters
Overview
UProceduralMapParameters is a data asset used to store and validate parameters necessary for procedural map generation. It provides methods to retrieve the manager and algorithm classes responsible for handling the procedural map creation process.
Properties
Type | Name | Access | Description |
|---|---|---|---|
None | None | None | No significant properties defined in this class. |
Functions
Return Type | Signature | Description |
|---|---|---|
|
| Returns the class of the manager responsible for procedural map management. |
|
| Returns the class of the algorithm used to generate the procedural map. |
|
| Validates the parameters stored in this asset and returns true if they are valid, otherwise false. |
Usage & Implementation Notes
This class is a data asset that should be created and configured within the Unreal Editor.
The
GetManagerClassandGetGenerationAlgorithmfunctions return static classes of the manager and algorithm, respectively. These classes must be defined elsewhere in the project.The
ValidateParametersfunction currently always returns true, indicating that no validation is performed. This should be overridden to include actual validation logic as needed.