Limen Framework 0.1 Help

ProceduralMaps Module

Subsystem Breakdown

Threading & Parallelism

Class Name

Role

ULimenMapAlgorithm

Asynchronously generates procedural maps.

ALimenProceduralMapManager

Manages the procedural map generation process and notifies on events.

Data Management

Class Name

Role

UProceduralMapParameters

Holds parameters for procedural map generation, acting as a data asset.

Grouping & Organization

Class Name

Role

FProceduralMapGroup

Represents a group of procedural maps with a name and parameters array.

Module Management

Class Name

Role

FProceduralMapsModule

Manages the initialization and shutdown of the Procedural Maps module.

Design Philosophy

The ProceduralMaps module is designed to facilitate the generation, management, and organization of procedural maps in a game or simulation environment. It leverages asynchronous processing to ensure that map generation does not block the main thread, improving performance and responsiveness.

Developers can integrate this system into their projects by creating instances of ULimenMapAlgorithm to generate maps asynchronously. They can also use ALimenProceduralMapManager to manage the lifecycle of map generation tasks and receive notifications when a map is built or completed. For more advanced scenarios, developers can extend FProceduralMapsModule to customize module initialization and shutdown processes.

Additionally, developers can utilize UProceduralMapParameters to define specific parameters for each procedural map, such as terrain type, size, and complexity. These parameters can be easily adjusted without modifying the core generation logic, making it highly flexible and adaptable to various use cases.

22 May 2026