FLimenDialogueCue
Overview
FLimenDialogueCue is a data structure used to store and manage subtitle cues in the LimenSubtitles module. It inherits from FTableRowBase and is designed to be used within Unreal Engine's DataTable system, allowing for easy editing and retrieval of subtitle data through the Blueprint editor.
Properties
Type | Name | Access | Description |
|---|---|---|---|
float | StartTime | EditAnywhere, BlueprintReadWrite | The start time of the subtitle cue in seconds. |
float | EndTime | EditAnywhere, BlueprintReadWrite | The end time of the subtitle cue in seconds. |
FText | SpeakerDisplayName | EditAnywhere, BlueprintReadWrite | The display name of the speaker. |
FColor | SpeakerTextColor | EditAnywhere, BlueprintReadWrite | The color of the speaker's text. |
FText | SubtitleText | EditAnywhere, BlueprintReadWrite | The actual subtitle text to be displayed. |
FColor | SubtitleTextColor | EditAnywhere, BlueprintReadWrite | The color of the subtitle text. |
FName | SpeakerID | EditAnywhere, BlueprintReadWrite | A unique identifier for the speaker. |
Functions
No significant functions are defined in this struct.
Usage & Implementation Notes
This structure is intended to be used within Unreal Engine's DataTable system.
It provides properties that can be easily edited and accessed through Blueprints.
The
StartTimeandEndTimeproperties define the timing of the subtitle cue.