Limen Framework 0.1 Help

FLimenDialogueCue

Overview

FLimenDialogueCue is a data structure used to store and manage subtitle cues in the LimenSubtitles module. It inherits from FTableRowBase and is designed to be used within Unreal Engine's DataTable system, allowing for easy editing and retrieval of subtitle data through the Blueprint editor.

Properties

Type

Name

Access

Description

float

StartTime

EditAnywhere, BlueprintReadWrite

The start time of the subtitle cue in seconds.

float

EndTime

EditAnywhere, BlueprintReadWrite

The end time of the subtitle cue in seconds.

FText

SpeakerDisplayName

EditAnywhere, BlueprintReadWrite

The display name of the speaker.

FColor

SpeakerTextColor

EditAnywhere, BlueprintReadWrite

The color of the speaker's text.

FText

SubtitleText

EditAnywhere, BlueprintReadWrite

The actual subtitle text to be displayed.

FColor

SubtitleTextColor

EditAnywhere, BlueprintReadWrite

The color of the subtitle text.

FName

SpeakerID

EditAnywhere, BlueprintReadWrite

A unique identifier for the speaker.

Functions

No significant functions are defined in this struct.

Usage & Implementation Notes

  • This structure is intended to be used within Unreal Engine's DataTable system.

  • It provides properties that can be easily edited and accessed through Blueprints.

  • The StartTime and EndTime properties define the timing of the subtitle cue.

22 May 2026