Limen Framework 0.1 Help

LimenFMOD Module

Subsystem Breakdown

Threading & Parallelism

Class Name

Role

FLimenFMODModule

Manages the initialization and shutdown of the FMOD audio plugin within Unreal Engine.

Audio Control

Class Name

Role

ULimenFMODAudioComponent

A custom audio component that extends UFMODAudioComponent and provides functionality to pause playback based on the game's paused state.

ALimenFMODAudioVolume

Manages audio volume control using FMOD events within a defined spatial bounds.

Design Philosophy

The LimenFMOD module is designed to integrate seamlessly with Unreal Engine, providing robust audio management capabilities that are both flexible and performant. By leveraging the powerful FMOD audio engine, this module ensures high-quality sound playback across various platforms.

Developers can utilize the LimenFMOD module to enhance their game's audio experience by:

  • Customizing audio components to handle complex playback scenarios.

  • Managing audio volumes dynamically based on player proximity and environmental factors.

  • Ensuring smooth audio performance even during gameplay pauses or transitions.

22 May 2026