LimenGameSaves Module
Subsystem Breakdown
Threading & Parallelism
Class Name | Role |
|---|---|
Manages hints that can be saved and loaded across game sessions. |
Serialization & Data Management
Class Name | Role |
|---|---|
Manages developer settings related to the game save system, including configuration options and UI parameters. | |
Represents game-specific save data, inheriting from | |
Handler that serializes gameplay actors for the save system. |
Save & Load Management
Class Name | Role |
|---|---|
FLimenGameSavesModule | Manages the initialization and shutdown of the game save system within the Limen framework. |
Manages saving and loading game data by serializing |
Design Philosophy
The LimenGameSaves module is designed to provide a robust, scalable, and developer-friendly system for managing game saves within the Limen framework. It leverages threading and parallelism to ensure that save operations do not block the main thread, improving performance and user experience. The serialization and data management subsystems handle the conversion of gameplay actors into saveable data and vice versa, ensuring that all relevant information is preserved across sessions. The module also includes a developer settings component for easy configuration and customization.
Recommended Integration
Developers can integrate this system by creating instances of ULimenGameSaveData to store their game-specific data. They can then use the ULimenGameSaveSubsystem to save and load these data objects asynchronously. For managing hints that persist across sessions, developers should utilize the ALimenSaveableHintsManager. The module also provides a developer settings component for fine-tuning save system behavior according to specific needs or preferences.