Limen Framework 0.1 Help

ULimenGameSavesDeveloperSettings

Overview

ULimenGameSavesDeveloperSettings is a subclass of UDeveloperSettings used to configure various aspects of the game save system. It allows developers to specify custom save handlers, modal parameters for error messages, and whether to automatically load a saved game when the game begins.

Properties

Type

Name

Access

Description

TArray<TSoftClassPtr< ULimenSavesHandler >>

SaveHandlers

EditAnywhere, Config

A list of soft class pointers to custom save handlers.

FModalParams

LoadGameFailedModalParams

EditAnywhere, Config

Parameters for the modal dialog displayed when a game fails to load due to corrupted data.

FModalParams

SaveGameFailedModalParams

EditAnywhere, Config

Parameters for the modal dialog displayed when a game fails to save due to an error.

bool

bAutoLoadGameOnBeginPlay

EditAnywhere, Config

A flag indicating whether to automatically load a saved game when the game begins play.

Functions

Return Type

Signature

Description

FName

GetContainerName() const

Returns the name of the container for these settings, which is "Project".

FName

GetCategoryName() const

Returns the category name for these settings, which is "Game".

FName

GetSectionName() const

Returns the section name for these settings, which is " Limen - Game Saves".

FText

GetSectionText() const

Returns the text to be displayed in the editor for this section.

FText

GetSectionDescription() const

Returns a description of what this section contains.

Usage & Implementation Notes

  • This class is used to configure settings that affect the game save system, including error handling and auto-load behavior.

  • The GetContainerName, GetCategoryName, and GetSectionName functions provide metadata for organizing these settings within the Unreal Engine editor.

22 May 2026