LimenCore Plugin
Introduction
The LimenCore plugin is a comprehensive set of tools and modules designed to enhance game development within the Unreal Engine ecosystem. It provides a robust framework for managing abilities, attributes, gameplay mechanics, user interface elements, and more. The plugin is built with modularity in mind, allowing developers to easily integrate and extend its features without impacting the core engine.
Included Modules
Module Name | Description |
|---|---|
Manages abilities, attributes, and their interactions within the game. It includes behavior tree integration for complex ability activation logic. | |
Provides tools for managing cinematic experiences, including dynamic level sequences and camera transitions. | |
LimenCore | Offers a wide range of utility classes and components for game development, such as threading, graphics rendering, and math utilities. |
Manages the lifecycle and display of credits within plugins. | |
Streamlines the development process by managing build configurations and ensuring module initialization/shutdown. | |
Provides a robust foundation for game development, including AI behavior trees, user interface management, character handling, and game modes. | |
Manages game maps, focusing on rendering and visualization features such as minimaps. | |
Offers a system for generating pseudo-random numbers, with integration into Behavior Trees for probabilistic decision-making. | |
Provides a flexible system for managing hints within games, including trigger-based display and customizable widget management. | |
Manages level transitions and loading screens, ensuring efficient resource management and smooth gameplay experiences. | |
Handles the lifecycle of level transitions and loading screens, providing customization options for performance optimization. | |
Enhances locomotion mechanics with features such as sprinting, camera shakes, and step sounds, integrated with Behavior Trees. | |
Manages actor spawning within the game world, offering both atomic and dynamic spawning capabilities. | |
Provides a system for adding realistic mirror effects to scenes, enhancing visual storytelling. | |
Offers a robust framework for managing modals within games, including customizable widgets and developer settings. | |
Manages the creation, management, and solving of modular puzzles within games, providing utility functions and components. | |
Provides a flexible system for managing user settings within applications, with support for custom settings and developer tools. | |
Offers a system for displaying notifications within games, including queuing and lifecycle management of notification widgets. | |
Manages objectives within games, providing tracking, display, and logging capabilities. | |
Provides a robust framework for saving and loading game data, with support for asynchronous operations and developer settings. | |
Integrates social links within applications, allowing for easy sharing of content on various platforms. | |
Manages storage operations within the application, providing efficient data management and lifecycle management. | |
Offers a system for managing dialogue playback and subtitle display within games, with customizable widgets and developer settings. | |
Provides a framework for managing a pool of worker threads, enabling parallel execution of tasks and customization through developer settings. | |
Manages trigger volumes and collision detection, providing notifications and interaction logic. | |
Manages credits and upgrades within games, allowing for replication and management across multiplayer environments. | |
Offers a comprehensive set of customizable widgets and functionalities for creating rich user interfaces in Unreal Engine projects. |
Each module within the LimenCore plugin is designed to address specific needs in game development, providing developers with a versatile toolkit to build engaging and high-performance games.